implicit operator LayerMask(int)
Implicitly converts an integer to a LayerMask.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Operator
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
implicit operator LayerMask(LayerMas)
public static implicit operator LayerMask(int intVal)
Parameters
Returns
Type | Description |
|---|---|
| LayerMask |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Converts an int to a layer mask and prints all the layer names. // As the value is 3, it will print "Default" and "TransparentFX". // 2^0 + 2^1 = 1 + 2 = 3 int number = 3; LayerMask layerMask; // ✅ This line is the key to this example: // Implicitly converts the integer 'number' into a LayerMask. // This uses LayerMask.LayerMask implicitly. layerMask = number; for (int i = 0; i < 32; i++) { if ((layerMask.value & (1 << i)) != 0) { Debug.Log($"Layer {i}: {LayerMask.LayerToName(i)}"); } } }}