Keyframe
Create a keyframe.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Keyframe(float, float)
Create a keyframe.
public Keyframe(float time, float value)
Parameters
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Make a GameObject follow a sine function. // Over the X and Y axis. AnimationCurve anim; Keyframe[] ks; void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i)); } anim = new AnimationCurve(ks); } void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); }}
Keyframe(float, float, float, float)
Create a keyframe.
public Keyframe(float time, float value, float inTangent, float outTangent)
Parameters
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Make a GameObject follow a sine function. // Over the X and Y axis. AnimationCurve anim; Keyframe[] ks; void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i), 90, 90); } anim = new AnimationCurve(ks); } void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); }}
Keyframe(float, float, float, float, float, float)
Create a keyframe.
public Keyframe(float time, float value, float inTangent, float outTangent, float inWeight, float outWeight)
Parameters
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Make a GameObject follow a sine function. // Over the X and Y axis. AnimationCurve anim; Keyframe[] ks; void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i), 0, 0, 0, 0); } anim = new AnimationCurve(ks); } void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); }}