positionSpring
Strength of a rubber-band pull toward the defined direction. Only used if mode includes Position.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float positionSpring { get; set; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint. void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Position; drive.positionSpring = 20; joint.zDrive = drive; }}