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Unity Engine


center

The default orientation of a bone when no muscle action is applied.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public Vector3 center { get; set; }

Remarks

The vector value represents the bone's rotation in degrees around the X, Y and Z axes relative to the initial position of the bone in the skeleton. Any muscle rotation subsequently applied to the bone will be relative to this value.
If HumanLimit.useDefaultValues is enabled, the value of center will be [0, 0, 0].
Additional Resources: HumanLimit.useDefaultValues.