NoFilter()
Sets the contact filter to not filter any ContactPoint2D.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public ContactFilter2D NoFilter()
Returns
Type | Description |
|---|---|
| ContactFilter2D | A copy of the contact filter set to not filter any ContactPoint2D. |
Remarks
When you are using a function that requires a ContactFilter2D, but you don't want to perform any filtering, then use this function to return a ContactFilter2D that turns off any filtering.
Call this function to set the contact filter to ContactFilter2D.layerMask = Physics2D.AllLayers, ContactFilter2D.minDepth = Mathf.Infinity, ContactFilter2D.maxDepth = Mathf.Infinity, ContactFilter2D.minNormalAngle = Mathf.Infinity and ContactFilter2D.maxNormalAngle = Mathf.Infinity.