Lerp(Color32, Color32, float)
Linearly interpolates between colors a and b by t.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Color32 Lerp(Color32 a, Color32 b, float t)
Parameters
Returns
Type | Description |
|---|---|
| Color32 |
Remarks
t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
using UnityEngine;public class Example : MonoBehaviour{ Color32 lerpedColor = Color.white; Color32 white32 = Color.white; Color32 black32 = Color.black; void Update() { lerpedColor = Color32.Lerp(white32, black32, Time.time); }}
Additional Resources: Color32.LerpUnclamped.