ScheduleBatch(NativeArray<ClosestPointCommand>, NativeArray<Vector3>, int, JobHandle)
Schedule a batch of closest points which are performed in a job.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static JobHandle ScheduleBatch(NativeArray<ClosestPointCommand> commands, NativeArray<Vector3> results, int minCommandsPerJob, JobHandle dependsOn = default)
Parameters
A NativeArray of the ClosestPointCommands to perform.
A NativeArray of the Vector3 where the results of the commands are stored.
The minimum number of jobs which should be performed in a single job.
A JobHandle of a job which must be completed before the closest point starts.
Returns
Type | Description |
|---|---|
| JobHandle | The JobHandle of the job that performs the closest point commands. |