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Unity Engine


ClosestPointCommand

Create a ClosestPointCommand using Instance ID of the Collider.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

ClosestPointCommand(Vector3, int, Vector3, Quaternion, Vector3)

Create a ClosestPointCommand using Instance ID of the Collider.
public ClosestPointCommand(Vector3 point, int colliderInstanceID, Vector3 position, Quaternion rotation, Vector3 scale)

Parameters

point

Location you want to find the closest point to.

colliderInstanceID

The ID of the Collider that you find the closest point on.

position

The position of the Collider.

rotation

The rotation of the Collider.

scale

The global scale of the Collider.

ClosestPointCommand(Vector3, Collider, Vector3, Quaternion, Vector3)

Schedule a batch of closest points which are performed in a job.
public ClosestPointCommand(Vector3 point, Collider collider, Vector3 position, Quaternion rotation, Vector3 scale)

Parameters

point

Location you want to find the closest point to.

collider

The Collider that you find the closest point on.

position

The position of the Collider.

rotation

The rotation of the Collider.

scale

The global scale of the Collider.

Remarks

Can only be invoked from the main thread, since Unity Components are unavailable off the main thread. In the threaded context, use the other constructor that accepts Instance ID instead.