spaceOccupied
Returns the used disk space in bytes.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public long spaceOccupied { get; }
Remarks
Initially this is 0. As you download AssetBundles to the cache, this will increase. If insufficient space is available in the cache to store a requested AssetBundle, the least-recently-used cached AssetBundles in the cache will be iteratively removed until enough space is available for the new AssetBundle.