extents
The extents of the Bounding Box. This is always half of the Bounds.size of the Bounds.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector3 extents { get; set; }
Remarks
Note: If Bounds.extents has a negative value for any axis, Bounds.Contains always returns False.
Examples
//Attach this script to a visible GameObject.//Click on the GameObject to expand it and output the Bound extents to the Console.using UnityEngine;public class Example : MonoBehaviour{ Collider m_ObjectCollider; public Vector3 m_MyScale; void Start() { //Fetch the GameObject's collider (make sure they have a Collider component) m_ObjectCollider = gameObject.GetComponent<Collider>(); //Output the GameObject's Collider Bound extents Debug.Log("extents : " + m_ObjectCollider.bounds.extents); } //Detect when the user clicks the GameObject void OnMouseDown() { //Change the scale of the GameObject to the size you define in the Inspector transform.localScale = m_MyScale; //Output the extents of the Bounds after clicking the GameObject. Extents change to half of the scale. Debug.Log("extents : " + m_ObjectCollider.bounds.extents); }}