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Unity Engine


Bounds(Vector3, Vector3)

Creates a new Bounds.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Bounds(Vector3 center, Vector3 size)

Parameters

center

The location of the origin of the Bounds.

The dimensions of the Bounds.

Remarks

Create a new Bounds with the given center and total size. Bound extents will be half the given size.
// Create bounding box centered at the originusing UnityEngine;using System.Collections;public class Example : MonoBehaviour{ Bounds b; void Start() { b = new Bounds(new Vector3(0, 0, 0), new Vector3(1, 2, 1)); }}
When no parameters are given to the constructor, the bounds created has a center of (0,0,0) and an extent of (0,0,0).