Use-case samples
Explore use-case samples that demonstrate how to use Cloud Code with other Unity services to implement common game development solutions.
Read time 1 minuteLast updated 4 hours ago
The following use-case samples demonstrate how to combine Cloud Code with other Unity services to implement common game development solutions.
Sample | Description |
|---|---|
| Reward top players with in-game currency at the end of season | Reward your top players with in-game currency at the end of a season using Triggers. Uses Leaderboards and Economy. |
| Initialize newly signed-up players with default configuration values | Initialize new players with default values in Cloud Save when they first sign up. Uses Authentication and Cloud Save. |
| Send a push message to the player whose score was beaten | Send a push message to a player whose leaderboard score was beaten by another player. Uses Leaderboards. |
| Announce a level up to all players in joined lobbies | Announce a player's level up to all other players in joined lobbies through a push message. Uses Cloud Save and Lobby. |
| Tune game difficulty level for individual player | Tune game difficulty level for individual players based on their progress and skill level. Uses Cloud Save, Leaderboards, and Authentication. |
| Advance a community goal | Enable players to contribute to a collective goal that other players help advance. Uses Cloud Save. |