Documentation

Use-case samples

Explore use-case samples that demonstrate how to use Cloud Code with other Unity services to implement common game development solutions.
Read time 1 minuteLast updated 4 hours ago

The following use-case samples demonstrate how to combine Cloud Code with other Unity services to implement common game development solutions.

Sample

Description

Reward top players with in-game currency at the end of seasonReward your top players with in-game currency at the end of a season using Triggers. Uses Leaderboards and Economy.
Initialize newly signed-up players with default configuration valuesInitialize new players with default values in Cloud Save when they first sign up. Uses Authentication and Cloud Save.
Send a push message to the player whose score was beatenSend a push message to a player whose leaderboard score was beaten by another player. Uses Leaderboards.
Announce a level up to all players in joined lobbiesAnnounce a player's level up to all other players in joined lobbies through a push message. Uses Cloud Save and Lobby.
Tune game difficulty level for individual playerTune game difficulty level for individual players based on their progress and skill level. Uses Cloud Save, Leaderboards, and Authentication.
Advance a community goalEnable players to contribute to a collective goal that other players help advance. Uses Cloud Save.