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Equals

Compares two component instances to one another
阅读时间1 分钟最后更新于 19 天前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

Equals<T>(T, T)

Compares two component instances to one another
public static bool Equals<T>(ref T left, ref T right) where T : struct

Parameters

left

T
Left-hand side of the comparison

right

T
Right-hand side of the comparison

Returns

Type

Description

boolReturns true if the types are equal.

Equals(void*, void*, TypeIndex)

Compares two component instances to one another
public static bool Equals(void* left, void* right, TypeIndex typeIndex)

Parameters

left

Left-hand side of the comparison

right

Right-hand side of the comparison

typeIndex

TypeIndex for the two instances being compared

Returns

Type

Description

boolReturns true if the types are equal.

Equals(Object, Object, TypeIndex)

Compares two component instances to one another
public static bool Equals(object left, object right, TypeIndex typeIndex)

Parameters

left

Left-hand side of the comparison

right

Right-hand side of the comparison

typeIndex

TypeIndex for the two instances being compared

Returns

Type

Description

boolReturns true if the types are equal.

Equals(Object, void*, TypeIndex)

Compares two component instances to one another
public static bool Equals(object left, void* right, TypeIndex typeIndex)

Parameters

left

Left-hand side of the comparison

right

Right-hand side of the comparison

typeIndex

TypeIndex for the two instances being compared

Returns

Type

Description

boolReturns true if the types are equal.