Attention: Unity Reflect is now deprecated, and will no longer be available from December 2024. Unity no longer provides support for Reflect.

Annotating a model

Annotation Mode lets you attach comments to objects in your model. You can also see and reply to any comments left by your colleagues.

Entering Annotation Mode

Click in the left-hand menu to enable annotations.

The Annotations pane opens on the right.

Opening a comment

Clicking on a comment in the Annotations pane to open it. You can also open it from the marker on the linked object.

Jumping to a comment

Annotation Mode records the position of the camera when it saves a comment. To jump to a bookmarked view, open any comment, click , and select Go to View.

Filtering the Annotations pane

By default, this pane displays all the active comments in the project. Click the drop-down arrow to see only your comments and replies or to see previously resolved comments.

Hiding the Annotations pane

To collapse the Annotations pane without leaving Annotation Mode, click Hide.

To see the pane again, drag the handle to the left.

Adding a comment

In Annotation Mode, click any object in your model to attach a comment.

Enter your comment in the text box and click Comment.

Note: There is a 256-character limit for each comment or reply.

Replying to a comment

You can reply to your own comments and to any comments of your colleagues. Open any comment and type a reply in the text box, then click Reply.

Editing or deleting a comment

Only the creator of a comment can edit or delete it.

Open an existing comment or reply, click , and selectEdit or Delete. A dialogue box prompts you to confirm before deleting.

Note: If you delete an object in your model, any linked topics are not deleted but become unlinked.

Resolving a comment

To resolve a comment and hide it from the active Annotations pane, click the checkmark.

Re-opening a resolved comment

To re-open a resolved comment, click ...Re-open. This returns the topic to an unresolved state.