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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
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  1. Vivox Unreal SDK documentation
  2. Channels

Channels

Learn how to create and manage voice and text channels.
읽는 시간 1분
최근 업데이트: 8달 전

Vivox provides group text and voice communications through channels. Users can communicate with each other by joining the same channel.
Channels support the following functionality:
  • Voice
  • Voice rendered with 3D effects (positional/directional audio)
  • Text
  • Muting a user for oneself
  • Muting a user for all users in the channel
  • Forced removal of a user from a channel (“kick”)
Channels have the following characteristics:
  • Channels are identified by channel IDs.
  • Channel IDs are assigned by the game.
  • Channels are platform agnostic - game clients running on different platforms interoperate with each other.
  • Channels are created on demand, and inactive channels consume no Vivox resources.

Topic

Description

Channel managementInformation on the basic behavior of channels and their lifecycles.
Channel name criteriaCriteria for what makes an acceptable channel name.
Channel typesInformation on the 3 channel types: Echo, group, and positional.
Positional channelsInformation concerning the properties of positional channels.
Channel identifiers for large scale gamesInformation concerning channels in applications with a lot of concurrent users.
Participant eventsManaging players within channels.
Join a channelSteps for having a user join a channel.
Leave a channelSteps to leave a channel.
Automatic connection recoveryInformation on Vivox's built-in connection recovery function.

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