SyncTexture(string)
Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToTexture and TerrainData.DirtyTextureRegion, which makes CPU data of the Terrain textures up to date.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void SyncTexture(string textureName)
Parameters
The name of the Terrain texture to synchronize.