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Unity Engine

Unity Engine

GUITargetAttribute

Allows to control for which display the OnGUI is called.
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Definition

[AttributeUsage(AttributeTargets.Method)]public class GUITargetAttribute : Attribute

Constructors

Constructor

Description

GUITargetAttribute()Default constructor initializes the attribute for OnGUI to be called for all available displays.
GUITargetAttribute(System.Int32)Default constructor initializes the attribute for OnGUI to be called for all available displays.
GUITargetAttribute(System.Int32,System.Int32)Default constructor initializes the attribute for OnGUI to be called for all available displays.
GUITargetAttribute(System.Int32,System.Int32,System.Int32[])Default constructor initializes the attribute for OnGUI to be called for all available displays.

Inheritance

Inherited Members