기술 자료

Unity Engine

Unity Engine

SyncHeightmap()

Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToHeightmap and TerrainData.DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void SyncHeightmap()