SyncHeightmap()
Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToHeightmap and TerrainData.DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void SyncHeightmap()