ComputeDetailInstanceTransforms(int, int, int, float, out Bounds)
This function computes and returns an array of detail object transforms for the specified patch and the specified prototype. You can use this function to retrieve the exact same transform data the Unity engine uses for detail rendering.
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Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
ComputeDetailInstanceTransforms(int, int, int, float, Bounds)
public DetailInstanceTransform[] ComputeDetailInstanceTransforms(int patchX, int patchY, int layer, float density, out Bounds bounds)
Parameters
Returns
Type | Description |
|---|---|
| DetailInstanceTransform[] |
Remarks
Additional Resources: DetailInstanceTransform.