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Unity Engine

Unity Engine

SetLocalPositionAndRotation(Vector3, Quaternion)

Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform).
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation)

Parameters

localPosition


localRotation

Remarks

When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to Transform.localPosition and Transform.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling Transform.SetPositionAndRotation.