기술 자료

Unity Engine

Unity Engine

DetachChildren()

Unparents all children.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void DetachChildren()

Remarks

Useful if you want to destroy the root of a hierarchy without destroying the children.
Additional Resources: Transform.parent to detach/change the parent of a single transform.