DetachChildren()
Unparents all children.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void DetachChildren()
Remarks
Useful if you want to destroy the root of a hierarchy without destroying the children.
Additional Resources: Transform.parent to detach/change the parent of a single transform.