기술 자료

Unity Engine

Unity Engine

ApplyDelayedHeightmapModification()

Update the terrain's LOD and vegetation information after making changes with TerrainData.SetHeightsDelayLOD.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
경고
Deprecated. Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.
public void ApplyDelayedHeightmapModification()