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Unity Engine

Unity Engine

startRange

Setting a value greater than 0 creates a hollow Force Field shape. This will cause particles to not be affected by the Force Field when closer to the center of the volume than the startRange property.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float startRange { get; set; }

Remarks

Additional Resources: ParticleSystemForceField.