skinWidth
Used when set to MeshCollider.inflateMesh to determine how much inflation is acceptable.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float skinWidth { get; set; }
Remarks
Larger values will decrease the accuracy of the generated mesh. Smaller values may not allow PhysX to generate a convex mesh. The value must be larger than 0.