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Unity Engine

Unity Engine

sharedMesh

The mesh object used for collision detection.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Mesh sharedMesh { get; set; }

Remarks

If prior to setting MeshCollider.sharedMesh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Assigns an arbitrary mesh collider to the current transform [SerializeField] Mesh meshToCollide; void Start() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } MeshCollider meshCollider = gameObject.AddComponent<MeshCollider>(); meshCollider.sharedMesh = meshToCollide; }}