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Unity Engine

Unity Engine

isVirtual

True if all sounds played by the AudioSource, such as main sound started by Play() or playOnAwake, and one-shots are culled by the audio system.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public bool isVirtual { get; }

Remarks

A sound is culled when its resulting volume is lower than the volumes of the N loudest voices, where N is the number of maximum audible sounds specified in the audio Project Settings or via AudioConfiguration.