CreateFromMemory(byte[])
Asynchronously create an AssetBundle from a memory region.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AssetBundleModule
public static AssetBundleCreateRequest CreateFromMemory(byte[] binary)
Parameters
Returns
Type | Description |
|---|---|
| AssetBundleCreateRequest |
Remarks
Method CreateFromMemory is obsolete and has been renamed to AssetBundle.LoadFromMemoryAsync