기술 자료

Unity Engine

Unity Engine

CreateFromMemory(byte[])

Asynchronously create an AssetBundle from a memory region.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AssetBundleModule
경고
Removed. Method CreateFromMemory has been renamed to LoadFromMemoryAsync
public static AssetBundleCreateRequest CreateFromMemory(byte[] binary)

Parameters

binary

Returns

Remarks

Method CreateFromMemory is obsolete and has been renamed to AssetBundle.LoadFromMemoryAsync