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Import assets into your project

Import assets into your Unity Studio project and use them in your scene.
読み終わるまでの所要時間 4 分最終更新 5時間前

Bring new assets into your project directly from your computer or from cloud libraries (via the Asset Manager), and then add them to your scene.

Prerequisites

Make sure that Unity Studio supports your asset file types and formats. For more information, refer to Supported asset file formats.

Import assets into your project using the Asset Manager

Follow these steps to use the Asset Manager to import assets into your project:
  1. Open the Asset Manager panel to import assets.
  2. Choose one of the following methods to import assets:
  3. Add imported assets to your scene.

Open the Asset Manager panel to import assets

  1. Go to the Project panel at the bottom of Unity Studio workspace.
  2. Select Add Assets to open the Asset Manager panel.
  3. In the Project dropdown, select the project you want to add assets to. A list of assets that are already in your project appears.
    • If a file type isn't supported by Unity Studio, the message Filetype not supported in Unity Studio displays.
Your project is ready to accept new assets.

Import your assets from different sources

You can choose to import assets from multiple sources, including:

Import assets from your computer

Use the following steps to add assets to your project from your computer:
  1. From the Asset Manager, select Add.
  2. Select one of the following options:
    • Add asset: Upload a single file from your computer.
    • Add multiple assets: Upload multiple files from your computer.
  3. Upload your files using one of the following options:
    • Drag files from your computer into the upload area.
    • Select Choose your file to browse and select files from your computer.
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You can upload multiple files as one asset. For example, a mesh with its textures and material files together.
  1. (Optional) In the Transformation Profiles section, choose whether to enable the Full Hierarchy profile. For details, refer to Full Hierarchy.
  2. Select Upload. The window closes and your files show in the Asset Manager.
  3. Enable the checkbox for each asset you want to import. The selected assets appear in a panel on the right.
  4. Choose the Transformation Profile you want to apply to the imported assets. For more information about these options, refer to Transformation profiles.
  5. Select Import to add the files to your project.
Navigate to the My Assets folder in the Project panel to find all imported assets in your project.

Import assets from your organization's Asset Manager cloud storage

You can also import assets from your organization's Asset Manager cloud storage. This is useful if you have assets that are already uploaded to the Asset Manager, or if you want to share assets across projects. To import assets from the Asset Manager:
  1. In the Asset Manager panel, expand Projects.
  2. Select the project that contains the assets you want to import. The project's files appear in the main panel.
  3. Select the checkbox on each asset you want to import. The selected assets appear in a panel on the right.
  4. Choose the Transformation Profile you want to apply to the imported assets. For more information about these options, refer to Transformation profiles.
  5. Select Import to add the files to your project.

Import assets from an external library

You can also import assets from external libraries, such as assets from other drafts Unity Studio provides. To do this:
  1. In the Asset Manager panel, expand External Libraries.
  2. Select the draft you want to import assets from. The draft's files appear in the main panel.
  3. Select the checkbox on each asset you want to import. The selected assets appear in a panel on the right.
  4. Select Import to add the files to your project.
You can't add transformation profiles to external library assets because you don't have write access to those projects in the Asset Manager. These are public library projects and are read-only.

Import free assets from the Unity Studio Library

Unity Studio provides a library of free assets you can use in your projects. These assets fall under the Creative Commons License 0 (CC0), which means you can use them without attribution, even in commercial projects. To add assets from the Unity Studio Library:
  1. In the Asset Manager panel, expand Unity Studio Assets.
  2. Browse for assets you want to use in your project.
  3. Enable the checkbox for each asset you want to import. The selected assets appear in a panel on the right.
  4. Select Import to add the files to your project.
You can't add transformation profiles to assets from this folder because you don't have write access to those projects in the Asset Manager. These are public library projects and are read-only.

Add imported assets to your scene

You can also add your imported assets, such as 3D models and images to the scene from the Project panel:
  1. Go to the Project panel at the bottom of Unity Studio workspace.
  2. Select the asset you want to add to your scene.
  3. Drag the asset into the Scene view to add it directly to your scene.
    • Alternatively, drag the asset onto another object in the Hierarchy panel to make that object the parent of your asset.
Unity Studio automatically adds the asset to the Hierarchy panel too.

Video tutorial

This video tutorial gives an overview of how to use the Asset Manager in Unity Studio to import assets.

Unity Studio – Importing Assets

Additional resources