ドキュメント

サポート

Asset Manager window reference

Reference for the Asset Manager window in Unity Studio.
読み終わるまでの所要時間 4 分最終更新 5時間前

The Asset Manager window is where you can manage your assets in Unity Studio. To access the Asset Manager, select Add Assets in the Project panel. The Asset Manager window has the following sections:

Projects and libraries panel

The left panel of the Asset Manager window contains the following:

Property

Description

Add (+)Select to add assets to the Asset Manager from your computer. You can then use these files in your projects.
ProjectsExpand to view a list of the projects in your organization. Select a project to view the assets in that project.
Unity Studio AssetsExpand to view a list of free assets available in the Unity Studio Library. Select an asset to view details and import it into your project.
External LibrariesExpand to view a list of external libraries in your organization’s Asset Manager. Select a library to view the assets in that library.

Asset browser panel

The middle panel of the Asset Manager window contains the following:

Property

Description

SearchSearch for assets in the selected project, library, or Unity Studio Library.
ReloadSelect to refresh the list of assets in the selected project, library, or Unity Studio Library.
AssetsBrowse through this list of assets and folders in the selected project, library, or Unity Studio Library. Select an asset to view details and import it into your project, or select a folder to view its contents. Each asset has a checkbox you can use to select multiple assets.

Asset details panel

The right panel of the Asset Manager window shows different information and options depending on the asset selections you make in the Asset browser panel:

No asset selected

When you don't have an asset selected, the right panel of the Asset Manager window shows the supported file formats for Unity Studio.

Folder selected

When you select a folder, the right panel of the Asset Manager window shows information about the folder and options to import all assets in that folder into your project:

Property

Description

Folder nameThe name of the folder.
AssetsThe number of assets in the folder.
CollectionsThe number of subfolders within the folder.
Transformation profileApply a transformation profile to all the files in the folder during import.
The following transformation profiles are available:
  • Default Transformation: Make a version of your asset that's optimized for general use in Unity Studio.
  • Studio Optimized: Optimize your assets for use in Unity Studio. This option retains animations, uses Khronos Texture (KTX) compression, and retains some parts of your asset's hierarchy.
  • Full Hierarchy: Similar to Studio Optimized, this option retains animations and uses Khronos Texture (KTX) compression, but it also retains the full hierarchy of your assets.

For full details about the transformation profiles you can apply to your assets, refer to Transformation profiles for assets.
ImportSelect to import all assets in the folder into your project. Adds the assets to the My Assets folder in the Project panel. This button is grayed out if the folder is empty.

One or more assets selected

When you select one or more assets, the right panel shows information about the selected asset(s) and options to import the asset(s) into your project:

Property

Description

Open In Asset ManagerSelect to open this asset in the Asset Manager in a new browser tab. This can be useful if you want to view or manage your assets in more detail while working in Unity Studio.
Transformation profileThe transformation profile to apply to the asset during the import.
The following transformation profiles are available:
  • Default Transformation: Make a version of your asset that's optimized for general use in Unity Studio.
  • Studio Optimized: Optimize your assets for use in Unity Studio. This option retains animations, uses Khronos Texture (KTX) compression, and retains some parts of your asset's hierarchy.
  • Full Hierarchy: Similar to Studio Optimized, this option retains animations and uses Khronos Texture (KTX) compression, but it also retains the full hierarchy of your assets.

For full details about the transformation profiles you can apply to your assets, refer to Transformation profiles for assets.
ImportSelect to import the selected assets into your project. Adds the assets to the My Assets folder in the Project panel.

Single file asset selected

When you select a single asset file, the right panel of the Asset Manager window shows the same information as when you select one or more assets, plus the following additional information about the asset file:

Property

Description

TypeThe asset type, such as a 3D model, texture, or material.
Asset IDThe asset's unique identifier.
CreatedThe date and time of the asset's creation.
UpdatedThe date and time the asset was last updated.
VersionThe asset's version number.
TotalFilesSizeThe total size of all files in the asset.
PartCountThe number of files that make up the asset. For example, a 3D model asset might include a model file, textures, and material files.
VertexCountThe number of vertices in the asset. Applies to 3D model assets.
TriangleCountThe number of triangles in the asset. Applies to 3D model assets.
VertexToTriangleRatioThe ratio of vertices to triangles in the asset. Applies to 3D model assets.
TexturesCountThe number of textures in the asset. Applies to 3D model assets.
MaxTextureSizeThe largest texture size in the asset. Applies to 3D model assets.
MaterialCountThe number of materials in the asset. Applies to 3D model assets.
MaxUvChannelThe highest UV channel used by the asset. Applies to 3D model assets.
BoundingBoxCenterThe center point of the asset's bounding box. Applies to 3D model assets.
BoundingBoxSizeThe dimensions of the asset's bounding box. Applies to 3D model assets.
LightCountThe number of lights included in the asset. Applies to 3D model assets.
HasBrepIndicates whether the asset contains BREP data. Applies to CAD assets.
HasMeshIndicates whether the asset contains mesh data. Applies to CAD assets.
HasPointIndicates whether the asset contains point data. Applies to CAD assets.
HasUvsIndicates whether the asset contains UV data. Applies to CAD assets.
HasVertexColorsIndicates whether the asset contains vertex color data. Applies to CAD assets.
IsAnimatedIndicates whether the asset contains animation data. Applies to 3D model assets.
IsClosedIndicates whether the asset is a closed mesh. Applies to 3D model assets.
IsRiggedIndicates whether the asset contains rigging data. Applies to 3D model assets.
MaterialNameListA list of material names used in the asset. Applies to 3D model assets.
TextureNameListA list of texture names used in the asset. Applies to 3D model assets.

Multiple assets selected

Multiple assets selected

When you select multiple assets, the right panel of the Asset Manager window shows:

Additional resources