RGB_BC6H_UFloat
A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
RGB_BC6H_UFloat = 106