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Unity Engine

Unity Engine

R32G32B32A32_SFloat

A four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

R32G32B32A32_SFloat = 52