ドキュメント

Unity Engine

Unity Engine

UNorm16

16-bit unsigned normalized number.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

UNorm16 = 4

Remarks

This format stores uniformly quantized numbers in [0..1] range, with 16 bits of precision (65536 possible different values).
Additional Resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.