ドキュメント

Unity Engine

Unity Engine

CompareDepths

Default shadow sampling mode: sampling with a comparison filter.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

CompareDepths = 0

Remarks

The texture and sampler should be declared with:
UNITY_DECLARE_SHADOWMAP(_Shadowmap);
and sampled with:
UNITY_SAMPLE_SHADOW(_Shadowmap, half3(uv, depth_for_comparison));
.