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Unity Engine

Unity Engine

useAdjacentStart

When the value is true, then the shape will use the adjacentStart feature. When the value is false, then the shape will not use the adjacentStart feature.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useAdjacentStart { get; set; }

Remarks

This property is identical to EdgeCollider2D.useAdjacentStartPoint.
NOTE: This property is only used when the shapeType is PhysicsShapeType2D.Edges.