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Unity Engine

Unity Engine

radius

The radius of the shape.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float radius { get; set; }

Remarks

All PhysicsShapeType2D use this radius with the exception of the Polygon type. Refer to the individual shape types for details on how the radius is used for the respective shape.

Examples

using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Circle to the shape group. var circleShapeIndex = shapeGroup.AddCircle ( center: new Vector2(-2f, 3f), radius: 1f ); // Add a Capsule to the shape group. var capsuleShapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f ); // Fetch the shapes. var circleShape = shapeGroup.GetShape(circleShapeIndex); var capsuleShape = shapeGroup.GetShape(capsuleShapeIndex); // Validate the shape radius. Assert.AreApproximatelyEqual(1f, circleShape.radius); Assert.AreApproximatelyEqual(0.5f, capsuleShape.radius); }}