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Unity Engine

Unity Engine

isBroken

Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool isBroken { get; }

Remarks

This attempts to load the referenced object if the object is not already loaded.