Ignore
When the Joint2D breaks, no action will be taken and Joint2D.OnJointBreak2D(Joint2D) will not be called.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Ignore = 0
Remarks
This option effectively disables any joint breaking and will ignore any Joint2D.breakForce or Joint2D.breakTorque.