CallbackOnly
When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) but take no other action.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
CallbackOnly = 1
Remarks
NOTE: With this option selected, continuing to break the joint will continue to cause the Joint2D.OnJointBreak2D(Joint2D) callback to be called.