ドキュメント

Unity Engine

Unity Engine

TextureWrapMode

Wrap mode for textures.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public enum TextureWrapMode

Remarks

Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, TextureWrapMode.Repeat makes the texture tile, whereas TextureWrapMode.Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.
Additional Resources: Texture.wrapMode, texture assets.

Fields

Value

Description

ClampClamps the texture to the last pixel at the edge.
MirrorTiles the texture, creating a repeating pattern by mirroring it at every integer boundary.
MirrorOnceMirrors the texture once, then clamps to edge pixels.
RepeatTiles the texture, creating a repeating pattern.