Disable
When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) and then disable the component.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Disable = 2
Remarks
When the joint is disable, no further joint breaking can occur until the joint is enabled again.