ドキュメント

Unity Engine

Unity Engine

friction

The effective friction used for the ContactPoint2D.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float friction { get; }

Remarks

When two Collider2D come into contact, their Collider2D.friction values combine.
This property represents the combined friction and is used by the physics solver to calculate the collision response.