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Unity Engine

Unity Engine

friction

Coefficient of friction.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float friction { get; set; }

Remarks

Friction is used to control how a collision response reduces velocity. A value of zero indicates no friction at all while higher values produce increasing friction.
Note: Both Static and Dynamic friction are supported, and this value applies to both types.