ドキュメント

Unity Engine

Unity Engine

renderingPath

The rendering path that should be used, if possible.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public RenderingPath renderingPath { get; set; }

Remarks

In some situations, it may not be possible to use the rendering path specified, In this case the renderer automatically uses a different path; for example, if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback.
For this reason, we also provide the read-only property Camera.actualRenderingPath, which allows you to discover which path is actually being used.