clearStencilAfterLightingPass
Should the camera clear the stencil buffer after the deferred light pass?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool clearStencilAfterLightingPass { get; set; }
Remarks
When using Deferred Shading, the G-buffer and lighting passes use the stencil buffer. By default contents of the stencil buffer are preserved (not cleared) and end up containing information related to lights. Setting this property to makes stencil be cleared to zero after the deferred light pass is done.
trueTypically if you're using deferred shading camera and UI elements with Masks (see Mask), you'll want the stencil buffer to be cleared.