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Unity Engine

Unity Engine

eventMask

Mask to select which layers can trigger events on the camera.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int eventMask { get; set; }

Remarks

Just as the camera's
cullingMask
determines if the camera is able to see the GameObject, the event mask determines whether the GameObject is able to receive mouse events. Only objects visible by the camera and whose
layerMask
overlaps with the camera's
eventMask
will be able to receive OnMouseXXX events. Setting this mask to zero will improve performance and is recommended if you don't use OnMouseXXX events. See Layers for more information.