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Unity Engine

Unity Engine

speculativeContactDistance

The distance at which speculative contacts will be calculated. This reduces jitter. This value is 4.0f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 2cm.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static float speculativeContactDistance { get; }