ドキュメント

Unity Engine

Unity Engine

defaultWorld

Get the default world created at start-up. This world cannot be destroyed as it is permanently owned by Unity itself. See PhysicsWorld.SetOwner and PhysicsWorld.isOwned.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static PhysicsWorld defaultWorld { get; }