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Unity Engine

Unity Engine

linearSlop

A small length used as a collision and constraint tolerance, in meters. Usually it is chosen to be numerically significant, but visually insignificant. This value is 0.005f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 0.5cm.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static float linearSlop { get; }