ドキュメント

Unity Engine

Unity Engine

continuousAllowed

Controls if continuous collision detection will be used between Dynamic and Static bodies. Generally you should keep continuous collision enabled to prevent fast moving objects from going through Static objects. The performance gain from disabling continuous collision is minor.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool continuousAllowed { get; set; }