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Unity Engine

Unity Engine

PhysicsPlane

Represents a 2D plane.
読み終わるまでの所要時間 1 分最終更新 2日前

Definition

public struct PhysicsPlane

Fields

Value

Description

normalThe plane normal. This must be normalized for the plane to be valid.
offsetThe signed distance from the world origin to the plane, measured along PhysicsPlane.normal. A point lies on the plane when its dot product with the normal equals this offset.

Properties

Property

Description

isValidCheck if the plane is valid. To be valid, the PhysicsPlane.normal must be normalized.

Methods

Method

Description

GetSeparationGet the signed separation of a point from a plane.